Team EvL

How to Play - Basics

2–5 players · 30–60 min · Ages 14+

Summon the demon before anyone else.
Do it 3x to be a winner just like these beautiful EvL liars.

A strip of eight photos of Team EvL players around the world, each grinning and holding up their cards

How To Win

Every player has the option to Call the Ritual immediately after they take their turn.

Calling the ritual reveals all top cards around the ritual circle. If the element icons match the ritual, you win the round. Win 3 rounds and you win the game.

Visual Right
A game fast forwards to the final turn. The player places a card as their turn’s single action and then calls the ritual. Since the revealed cards match the center ritual card, they win the round. If they had been wrong, they would lose the round and play again next round.

A fast-forwarded round, ending as the winner places an Element with a Heal action and Calls the Ritual

Your Turn

1. Choose one action: Play, Heal, Peek, Draw or Challenge.

2. Optionally, Call the Ritual and either win or lose the round. Play continues until someone calls the ritual correctly, or only one player remains.

All the Time: Observe, question, make funny faces; Get information by any (polite, verbal) means necessary. Table talk is not only acceptable, it’s EvL.

Five players around a table mid-game, grinning and holding up their Team EvL cards

Play

You may play an Element facedown from your hand in an empty spot or occupied by a different facedown card. If you play on top of an existing card you must draw a *Raven Card.

Any Element can go anywhere, so bluff away. Only the correct ones complete the ritual.

Hint: Think of each card as a truth or a lie. Will you tell the truth to quietly advance the ritual, or lie to prevent others from winning?

The Play action: an Element card placed facedown in the ritual circle

Peek

Privately look at a top card in the ritual circle, then put it back turned 90°.

Each card can be peeked at only once, by one player.

The Peek action: a card in the ritual circle looked at and returned turned 90°

Draw

Need more Elements, or want to leave the circle alone? Draw a card from the Raven Deck.

The risk: it might be an EvL Seed.

The Draw action: a card drawn from the Raven Deck

Heal

Draw 2 EvL Seeds and you’re out of the round.

Already have 1? Play an Element faceup in its correct spot to return the Seed to the Raven Deck.

The Heal action: an Element played faceup to return an EvL Seed to the Raven Deck

Ready for the full rules?

Challenge, Calling the Ritual and every other detail are in the rulebook.