Team EvL

The only UNcooperative game
to bring EvL back.

Summon the Demon. Save the World.

Team EvL

Human played

Team EvL is enjoyed worldwide as a language-independent game; it even took a ship to Antarctica. Does that make the game better?

Absolutely. Call my bluff.

Three players leaning over a ritual circle at a convention table, the hall busy behind them

1 of 10

Human made

Handcrafted without AI entirely by one solo entrepreneur with a 10-year dream. Art, story, game mechanics, design, and good old-fashioned elbow grease. Your support is immensely appreciated.

The Element cards — Dark, Light, Earth, Fire and Water — fanned out beside the Team EvL box

No other game like it

Bluffing and risky strategies like you’ve never played before. You could win by luck, but the best win with the certainty of skill.

Three Ritual Cards fanned out — Leviux, Harpies and Lucifer — each showing the Elements arranged around its circle

Made in Wisconsin – Designed in Illinois

Team EvL is like an indie band. You are actually cooler than the corporate gold diggers if you own a copy.

Monopoly sucks 🤘

The Element tokens — the six pieces a turn moves within the ritual circle

Different every time

You bluff, they bluff bluffing. Rinse and repeat. The game is played in rounds. Players adapt and adjust on the fly. Slow is not always certain. When you are predictable, they skip to the finish line.

The Element orbs — Fire, Water, Air, Earth, Light, Dark and the wheel that holds them

Travel and player friendly

Team EvL travels light and plays with a wide range of groups.

2–5 players · 60 min. Different every time.

Five shrink-wrapped Team EvL decks spilling out of their cream drawstring bag
Team EvL promo animation, opening on a title card reading “2-5 players”

Only the most EvL can win.